;---------------------------------------------------------------------------

[Statedef 3104]
type    = A
movetype= A
physics = N
velset = 0,0
ctrl     = 0
anim = 3105

[State 3104, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 1
value = 3000, 1

[State 3104, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 4
value = 3000, 2

[State 3104]
type = PlaySnd
trigger1 = AnimElem = 4
trigger2 = AnimElem = 6
trigger3 = AnimElem = 8
trigger4 = AnimElem = 10
trigger5 = AnimElem = 12
trigger6 = AnimElem = 14
trigger7 = AnimElem = 16
trigger8 = AnimElem = 18
trigger9 = AnimElem = 20
trigger10 = AnimElem = 22
trigger11 = AnimElem = 24
trigger12 = AnimElem = 26
trigger13 = AnimElem = 28
trigger14 = AnimElem = 30
trigger15 = AnimElem = 32
trigger16 = AnimElem = 34
trigger17 = AnimElem = 36
trigger18 = AnimElem = 38
trigger19 = AnimElem = 40
trigger20 = AnimElem = 42
trigger21 = AnimElem = 44
trigger22 = AnimElem = 46
trigger23 = AnimElem = 48
trigger24 = AnimElem = 50
trigger25 = AnimElem = 52
trigger26 = AnimElem = 54
trigger27 = AnimElem = 56
trigger28 = AnimElem = 58
trigger29 = AnimElem = 60
trigger30 = AnimElem = 62
trigger31 = AnimElem = 64
trigger32 = AnimElem = 66
trigger33 = AnimElem = 68
trigger34 = AnimElem = 70
trigger35 = AnimElem = 72
trigger36 = AnimElem = 74
trigger37 = AnimElem = 76
value = 3100,1

[State 3104, 3]
type = ScreenBound
trigger1 = 1
value = 0

[State 3104]
type = EnvShake
trigger1 = AnimElem = 4
time = 160
freq = 100
ampl = 5

[State 3104, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 76
value = 3000, 5


[State 3104, ステート変更]
type = ChangeState
trigger1 = Time = 320
value = 3105
ctrl = 0